Working independently on a wide range of mobile and desktop game projects, I manage the entire development lifecycle — from initial concept to final deployment. My responsibilities include gameplay design, Unity (C#) development.
I focus heavily on mobile performance optimization using Unity’s URP pipeline, compressed asset management, and platform-specific build configurations. I’ve also worked with various SDKs such as Google Play Services, AdMob, and Unity Ads for monetization and analytics.
My development process includes lighting and shadow optimization for low-end device support, as well as shader tuning and LOD techniques for large environments. I ensure cross-platform compatibility and implement responsive UI/UX design tailored for both mobile and desktop resolutions.
Additionally, I manage the complete Play Store publishing process, including icon/screenshot preparation, description writing, and post-release update handling based on user reviews and crash reports.
Total Experience: ~4 years 11 months
Worked as a Mobile Game Developer in Unity, focusing on a unique top-down 3D open-world language learning game. The core gameplay involved exploration-based language acquisition, where players engage with interactive NPCs, objects, and quests to build vocabulary and grammar understanding in a natural environment.
Designed and implemented mission systems, dialogue interactions, and AI-driven character behaviors to create an immersive educational experience. Managed open-world navigation with minimaps and checkpoints, and optimized performance for mobile platforms using URP and LOD techniques.
Maintained a clean and scalable codebase while supporting frequent iterations based on testing and feedback.
Contributed to UX design with localized UI, smooth controls, and user-friendly progression systems. Also ensured multilingual support and educational gamification techniques to boost retention and learning outcomes.
Total Experience: ~2 years 5 months
Worked on a VR medical simulation solution designed for students to practice and learn through real-life emergency scenarios in virtual reality. The project aimed to replicate critical situations like CPR, injury response, and patient evaluation, helping learners develop decision-making skills in a safe, immersive environment.
Built interactive VR environments using Unity XR plugins and created precise 3D medical assets for realism and accuracy. Implemented hands-on procedures with motion-controlled input, dynamic animations, and event-driven scripting to simulate realistic interactions.
Focused on scene optimization for VR performance, including occlusion culling, baked lighting, and asset compression for smooth operation on standalone headsets. Also contributed to simulation logic, user onboarding, and tutorial flows to ensure accessibility and usability for new users.
Total Experience: ~3 months
Worked on a 3D real-money carrom game for mobile platforms, focusing on skill-based gameplay and competitive multiplayer experiences. The game allows users to play real carrom matches and win or lose actual money based on performance, adding a high-stakes layer to traditional gameplay.
Designed and implemented core gameplay mechanics like realistic striker physics, smooth puck collisions, and accurate pocket detection using Unity’s 3D physics system. Created and integrated multiplayer functionality with secure matchmaking and real-time game sync logic.
Focused on performance optimization for low-end Android devices by using texture compression, object pooling, and mobile lighting optimization. Balanced visuals and performance to maintain smooth 60 FPS gameplay on budget devices.
Also handled UI/UX design for intuitive controls, user profile systems, and virtual currency management. Ensured compliance with payment SDKs and security protocols for real-money gameplay integration.
Total Experience: ~4 months
Developed 15–20 interactive educational games tailored for children aged 3 to 10 years, focusing on early learning concepts such as alphabets, numbers, colors, and problem-solving. Each project was designed with age-appropriate interactivity, visuals, and sound to maximize engagement and retention.
Built a wide variety of mini-games and quizzes that supported cognitive development and basic motor skills. Implemented features like drag-and-drop interactions, audio feedback, simple animations, and reward systems to encourage repeat play and learning progress.
Designed and integrated child-friendly UI/UX using large touch areas, bright visuals, and intuitive navigation. Ensured accessibility and simplicity across all devices while maintaining performance optimization for low-end mobile hardware.
Gained hands-on experience in delivering polished builds under tight deadlines. Collaborated closely with educators and designers to align content with learning outcomes.
Total Experience: ~3 months
Bomberman-Inspired Game
Rocker Fighter 2D
Brick Ball Game
Third-Person Controller with Cinemachine Camera
Endless Runner Game
Happy Ball